So, I have always wondered about the Annic Nova from Double Adventures 2. Has anyone ever played through it and fleshed out who the. Has anyone statted up the ANNIC NOVA under our Traveller rules? Just wanting to see if anyone has already done it before I duplicate effort:). Traveller Double Adventure 1: Shadows/Annic Nova is a role-playing game adventure for Traveller published by Game Designers’ Workshop.
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Please post links to resources, adventures, your gaming group, and all things Traveller! This subreddit is a work in progress, and we need your help! The Traveller game in all forms is owned by Far Future Enterprises. Copyright Far Future Enterprises. Has anyone ever played through it and fleshed out who the aliens were and where they came from? The adventure seems to intentionally leave a lot of the specifics up to the GM.
Annic Nova Multi-Views | Biomassart
I included a creature in the greenhouse that was able to hibernate when starved. I also decided that while the nva was primitive, one of the drives was advanced.
I made the J-2 drive a standard issue Imperial Navy drive that had been on a ship that misjumped during the First? Frontier War, and the J-3 drive be a anhic hand-made drive with unusual features — full customizability of all fuel and power flows, meters for weird metrics, etc.
I had the same question when I was reading it. Aside from giving the noba a free ship it seemed like a weird adventure Annic Nova was one of the few pre-Imperium adventures novva was intentionally left open so it could be plugged into your own setting easier. I’m actually going to use Annic Nova in my current campaign. In this campaign, the disease that killed the original Annic Nova aliens wiped the entire species away, and now the planet the party is based out of is facing the same fate.
They don’t know that yet! I’m also going to use Shadows as the basis for an ancient research facility for the now dead race, which will hold the information the party will need to understand some of what they face.
But yes, both of these adventures are pretty empty, designed to be filled by the Referee to suit whatever story you like. Annic Nova was a very early module that was written as the 3rd Imperium setting was being conceived. The short answer is that the aliens aboard the ship were never really novva into the OTU.
If you needed them to be something you could probably retcon them as Darrians. Which also had a Ancient’s ruined base on a annic or something.
Each part was on the other side of a portal to different places and time periods. One of the portals opened onto the Annic Nova and the piece of the Rod was built into the Jump Drive system on the engineering deck. Trying to remove it risked electrocution of course.
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