The Arcanum is a fantasy role-playing game (RPG) originally published by Bard Games, set in The origin of both the “Complete Series” and eventual “Atlantean Trilogy” came out of a (Jerry D. Grayson) owns the rights to The Lexicon and The Bestiary, the original follow on books will not be released by ZiLa Games. THE LEXICON is the cyclopedia and atlas of the Atlantean world, and the second book of Bard Games’ ATLANTEAN TRILOGY (the companion volumes being. I soon found the Bestiary and the Lexicon published in one book (I don’t If the Atlantean Trilogy is at the dawn of the world, Talislanta takes.

Author: Diran Doum
Country: Greece
Language: English (Spanish)
Genre: Business
Published (Last): 28 July 2007
Pages: 82
PDF File Size: 9.55 Mb
ePub File Size: 5.38 Mb
ISBN: 371-7-29069-573-5
Downloads: 59198
Price: Free* [*Free Regsitration Required]
Uploader: Zusida

Sell us your stuff? In that vein, several game companies have spelt out their interpretations in role playing games. It has haunted our dreams since the days of ancient Greece.

In some of those dreams, the Lost Land is still out there. GURPS Atlantis includes rules for underwater operations, stats for a wide range of submarines, and no less than three campaign backgrounds – one high fantasy, one conspiratorial, and one for steampunk or superhero games. Their pride proved their undoing, and Atlantis sank beneath the sea in a single night. Twilight of Atlantis is a sourcebook detailing this once-great people, drawn from the writing of Plato.

RPG Archive: Atlantean Trilogy | Voyages in Eternity

New races hrilogy as the Bastai cat-warriors and the Atlanteans appear, new prestige classes Artificer, Orphean, Resonant, Spellbane and six new feats to use with them. A whole new approach to magic – that of the resonance, powered by the mystical metal orichalcum – is provided, with 10 new spells. Join the adventure today, attempting to overthrow or rescue Atlantis’ great empire. The author, Stephen Michael Sechi, went on to write the excellent Talislanta system, based around the incredibly detailed world of Talislanta.


The Arcanum has many connections to the later world of Talislanta, but retains its own particular flavor. Noteworthy in this book is that it incorporates both the concept of a level-driven system and that of a skill-based system, something quite uncommon in RPGs of those in its era, only Rolemaster did something similar.

Its basic mechanics, however, are FAR easier than Rolemaster’s, more consistent than that of TSR’s Dungeons and Dragons series, and overall actually more atoantean as well. The Arcanum divides magic into many different schools, provides a multitude of different classes and skills, and in addition gives rules for alchemy a compressed version of those found in The Compleat Alchemistlists of interesting magical items, and a myriad of playable races; some, like the Druas, Beastmen, and Aesir, are extremely unusual and interesting.

One of my all-time favorites in the roleplaying field, The Arcanum has been one of my mainstays for a decade and a half of play.

I highly recommend it to anyone interested in fantasy roleplaying games. Contains nearly spells, hundreds of alchemical and magical scripts, ciphers, symbols, wards, and runes.

RPG Archive: Atlantean Trilogy

Also featured are optional rules for combat and magic, 27 character classes, new non-human races for player characters, photocopyable character sheets and spell cards along with a multitude of interesting game variants. It was apparently incorporated along with “The Bestiary” into “Atlantis: The Lost World” in Together, the three books provide a highly detailed setting for fantasy role-playing; separately, any of the three books may be used to add variety and color to an ongoing campaign.

A brief history of the world can be found in Chapter One. It should be stressed that all dates aro approximate, and are based upon the Atlantean calendar i. In game terms, a Second Age campaign may begin anytime between the years by Atlantean Second Age reckoning ; in modern day terms, this would equate to approximately 15, B.


This reflects the rather unsophisticated map-making techniques available to cartographers of atlanttean ancient period, and the lack of specific knowledge concerning many isolated regions. Game Judges will note that certain remote areas of the world have deliberately been described in vague or speculative terms. The reasons for this are simple: A Compendium of Creatures and Lexlcon from the Lost World of Atlantis “Return to the second age of Atlantis to a time wften the race of men was young, and giants still walked the earth Encounter the strange and wondrous inhabitants of a bygone age in the Bestiary.

Atlantis (role-playing game)

With a separate section for fantasy role players, featuring stats for hundreds of monsters and wild animals, lists of encounters, and much more Atlas of the Lost World of Atlantis 2nd Edition “The legendary prehistory of mankind resurfaces in the Atlantean Trilogy, an extraordinary fantasy role-playing series. Explore the lost continents of Atlantis, Hyperboria, and Lemuria.

Adventure in an age of mystery and magic where fabulous peoples, mythical monsters and legendary places come to life. Easily adapted to most FRP games, the Atlantean Trilogy may be used as a total game system, or as a fascinating series of supplements for experienced players and game judges.

Featuring detailed maps of such legendary places as Tang the celestial cityAcheron, and Tartessos the “infamous city of sin”. Also featured are the lost continents of Atlantis, Lemuria and Mu, along with passages on trade, resources, and the history of the first and second ages of Atlantis. Included in this tome is information on tribes, cults, clans and the Gods of this mythic age.

Go to our Sales Site.

Atlantis role playing games Atlantis: